Hier ist ein Ausschnitt aus einem meiner Projekte:
Mission Impossible Melodie mit 2 Stimmen auf einem Buzzer ausgeben. Die Idee mit den 2-Stimmen auf einem Lautspecher stammtnatürlich nicht von mir, sondern von der Tone Library von Rogue, download hier: http://code.google.com/p/rogue-code/wiki/ToneLibraryDocumentation . Die Melodie habe ich aber Note für Note übernommen.
Die Player-Routine stammte von hier: http://www.linuxcircle.com/2013/04/03/play-mario-bros-harmonies-on-arduino-and-2-speakers/
Ich habe die Funktion so geändert, das man noch andere Sachen in z.B. einer while-Schleife ausführen kann – Ihr könnt den Quelltext hier herunterladen: http://www.xlr8.at/downloads/Mission_Impossible.zip
Und hier ist dann noch der Quelltext:
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/*MISSION IMPOSSIBLE Done by: André Thomas 24.01.2014 Taken out from a poker program I have written last year Idea for the 2-Tone same Speaker didn´t came from me. "Mission Impossible" theme made for Arduino by me, note by note. ------------------------------------------------------------------ For compiling you need Tone() from here http://code.google.com/p/rogue-code/wiki/ToneLibraryDocumentation Go into the Tone Directory and change tone.cpp header (includes) to this: #include <avr/interrupt.h> //#include <avr/pgmspace.h> //#include <wiring.h> #include <Arduino.h> so it will compile. ------------------------------------------------------------------ */ #include <Tone.h> #include "frequenzen.h" #include <avr/pgmspace.h> #define OUT1 7 #define OUT2 8 //Sound Vars Tone notePlayer[2]; unsigned int Counts[] = { 0, 0}; unsigned long stopTimeNote1 = 0; unsigned long stopTimeNote2 = 0; int value; int value2; int dur; int dur2; //Mission Impossible // Game Finale Melodie int mimp[] PROGMEM = { NOTE_DS5, NOTE_D5,NOTE_DS5,NOTE_D5,NOTE_DS5,NOTE_D5,NOTE_DS5,NOTE_D5,NOTE_DS5,NOTE_D5,NOTE_DS5, NOTE_D5,NOTE_DS5,NOTE_D5,NOTE_DS5,NOTE_D5,NOTE_DS5,NOTE_D5,NOTE_DS5,NOTE_D5,NOTE_DS5, NOTE_D5,NOTE_DS5,NOTE_D5,NOTE_DS5,NOTE_D5,NOTE_DS5,NOTE_D5,NOTE_DS5,NOTE_D5,NOTE_DS5, NOTE_D5,NOTE_DS5,NOTE_D5,NOTE_DS5, NOTE_D5,NOTE_DS5,NOTE_F5,NOTE_FS5,NOTE_G5, // Upswing 5 NOTE_G2,0,NOTE_G2,0,NOTE_AS2,0,NOTE_C3,0, NOTE_G2,0,NOTE_G2,0,NOTE_F2,0,NOTE_FS2,0, NOTE_G2,0,NOTE_G2,0,NOTE_AS2,0,NOTE_C3,0, NOTE_G2,0,NOTE_G2,0,NOTE_F2,0,NOTE_FS2,0, NOTE_G2,0,NOTE_G2,0,NOTE_AS2,0,NOTE_C3,0, NOTE_G2,0,NOTE_G2,0,NOTE_F2,0,NOTE_FS2,0, NOTE_G2,0,NOTE_G2,0,NOTE_AS2,0,NOTE_C3,0, NOTE_G2,0,NOTE_G2,0,NOTE_F2,0,NOTE_FS2,0, NOTE_G2,0,NOTE_G2,0,NOTE_AS2,0,NOTE_C3,0, NOTE_G2,0,NOTE_G2,0,NOTE_F2,0,NOTE_FS2,0, NOTE_G2,0,NOTE_G2,0,NOTE_AS2,0,NOTE_C3,0, NOTE_G2,0,NOTE_G2,0,NOTE_F2,0,NOTE_FS2,0, NOTE_G2,0,NOTE_G2,0,NOTE_AS2,0,NOTE_C3,0, NOTE_G2,0,NOTE_G2,0,NOTE_F2,0,NOTE_FS2,0, NOTE_G2,0,NOTE_G2,0,NOTE_AS2,0,NOTE_C3,0, NOTE_G2,0,NOTE_G2,0,NOTE_F2,0,NOTE_FS2,0, NOTE_G2,0,NOTE_G2,0,NOTE_AS2,0,NOTE_C3,0, NOTE_G2,0,NOTE_G2,0,NOTE_F2,0,NOTE_FS2,0, NOTE_G2,0,NOTE_G2,0,NOTE_AS2,0,NOTE_C3,0, NOTE_G2,0,NOTE_G2,0,NOTE_F2,0,NOTE_FS2,0, NOTE_G2,0 ,-1 }; int mimpDur [] PROGMEM = { 50,50,50,50,50,50,50,50,50,50, 50,50,50,50,50,50,50,50,50,50, 50,50,50,50,50,50,50,50,50,50, 50,50,50,50, 50,50,50,50,50,50, 200,400,200,400,200,200,200,200, //2000 200,400,200,400,200,200,200,200, 200,400,200,400,200,200,200,200, //2000 200,400,200,400,200,200,200,200, 200,400,200,400,200,200,200,200, 200,400,200,400,200,200,200,200, 200,400,200,400,200,200,200,200, 200,400,200,400,200,200,200,200, 200,400,200,400,200,200,200,200, 200,400,200,400,200,200,200,200, 200,400,200,400,200,200,200,200, 200,400,200,400,200,200,200,200, 200,400,200,400,200,200,200,200, 200,400,200,400,200,200,200,200, 200,400,200,400,200,200,200,200, 200,400,200,400,200,200,200,200, 400,-1 }; int mimp2 [] PROGMEM = { NOTE_G3, NOTE_G3,0,NOTE_G3,0,NOTE_AS3,0,NOTE_C4,0, NOTE_G3,0,NOTE_G3,0,NOTE_F3,0,NOTE_FS3,0, NOTE_G3,0,NOTE_G3,0,NOTE_AS3,0,NOTE_C4,0, NOTE_G3,0,NOTE_G3,0,NOTE_F3,0,NOTE_FS3,0, NOTE_AS5,0,NOTE_G5,0,NOTE_D5,0, NOTE_AS5,0,NOTE_G5,0,NOTE_CS5,0, NOTE_AS5,0,NOTE_G5,0,NOTE_C5,0, NOTE_AS4,0,NOTE_C5,0, NOTE_AS4,NOTE_G4,NOTE_FS5,0, NOTE_AS4,NOTE_G4,NOTE_F5,0, NOTE_AS4,NOTE_G4,NOTE_E5,0, NOTE_DS5,NOTE_D5,0, NOTE_AS4,NOTE_D5,NOTE_G5,NOTE_AS4,NOTE_D5,NOTE_G5,NOTE_AS4,NOTE_D5,0, NOTE_AS4,NOTE_D5,NOTE_G5,NOTE_AS4,NOTE_D5,NOTE_G5,NOTE_AS4,NOTE_D5,0 , NOTE_CS5,NOTE_F5,NOTE_AS5,NOTE_CS5,NOTE_F5,NOTE_AS5,NOTE_CS5,NOTE_F5,0 , NOTE_DS5,NOTE_G5,NOTE_C6,NOTE_DS5,NOTE_G5,NOTE_C6,NOTE_DS5,NOTE_G5,0, NOTE_AS4,NOTE_D5,NOTE_G5,NOTE_AS4,NOTE_D5,NOTE_G5,NOTE_AS4,NOTE_D5,0 , NOTE_AS4,NOTE_D5,NOTE_G5,NOTE_AS4,NOTE_D5,NOTE_G5,NOTE_AS4,NOTE_D5,0 , NOTE_GS4,NOTE_C5,NOTE_F5,NOTE_GS4,NOTE_C5,NOTE_F5,NOTE_GS4,NOTE_C5,0 , NOTE_A4,NOTE_CS5,NOTE_FS5,NOTE_A4,NOTE_CS5,NOTE_FS5,NOTE_A4,NOTE_CS5,0, NOTE_AS4,NOTE_D5,NOTE_G5,NOTE_AS4,NOTE_D5,NOTE_G5,NOTE_AS4,NOTE_D5,0 , NOTE_AS4,NOTE_D5,NOTE_G5,NOTE_AS4,NOTE_D5,NOTE_G5,NOTE_AS4,NOTE_D5,0 , NOTE_CS5,NOTE_F5,NOTE_AS5,NOTE_CS5,NOTE_F5,NOTE_AS5,NOTE_CS5,NOTE_F5,0 , NOTE_DS5,NOTE_G5,NOTE_C6,NOTE_DS5,NOTE_G5,NOTE_C6,NOTE_DS5,NOTE_G5,0, NOTE_AS4,NOTE_D5,NOTE_G5,NOTE_AS4,NOTE_D5,NOTE_G5,NOTE_AS4,NOTE_D5,0 , NOTE_AS4,NOTE_D5,NOTE_G5,NOTE_AS4,NOTE_D5,NOTE_G5,NOTE_AS4,NOTE_D5,0 , NOTE_GS4,NOTE_C5,NOTE_F5,NOTE_GS4,NOTE_C5,NOTE_F5,NOTE_GS4,NOTE_C5,0 , NOTE_A4,NOTE_CS5,NOTE_FS5,NOTE_A4,NOTE_CS5,NOTE_FS5,NOTE_A4,NOTE_CS5,0, NOTE_AS4,NOTE_D5,NOTE_G5,NOTE_AS4,NOTE_D5,NOTE_G5,NOTE_AS4,NOTE_D5,0,-1 }; int mimp2Dur [] PROGMEM = { 2025, //+25 for the delayed melody 200,400,200,400,200,200,200,200, 200,400,200,400,200,200,200,200, 200,400,200,400,200,200,200,200, 200,400,200,400,200,200,200,200, 150,50,150,50,800,800, 150,50,150,50,800,800, 150,50,150,50,800,800, 150,50,400,1400, 200,200,600,1000, 200,200,600,1000, 200,200,600,1000, 200,400,1400, 25,25,25,25,25,25,25,25,391, 25,25,25,25,25,25,25,25,391, 25,25,25,25,25,25,25,25,191, 25,25,25,25,25,25,25,25,191, 25,25,25,25,25,25,25,25,391, 25,25,25,25,25,25,25,25,391, 25,25,25,25,25,25,25,25,191, 25,25,25,25,25,25,25,25,191, 25,25,25,25,25,25,25,25,391, 25,25,25,25,25,25,25,25,391, 25,25,25,25,25,25,25,25,191, 25,25,25,25,25,25,25,25,191, 25,25,25,25,25,25,25,25,391, 25,25,25,25,25,25,25,25,391, 25,25,25,25,25,25,25,25,191, 25,25,25,25,25,25,25,25,191, 25,25,25,25,25,25,25,25,300, 0 }; int led = 13; //Just a LED void setup() { pinMode(led, OUTPUT); // Set pinmode notePlayer[0].begin(OUT1); // Voice 1 notePlayer[1].begin(OUT2); // Voice 2 digitalWrite(led, LOW); // Turn off LED } void loop() { playTune(mimp, mimpDur, mimp2 , mimp2Dur ,0); //Play the tune } void playTune(int melody[], int melDurations[], int harmony[], int harmDurations[], boolean repeat ) { value = pgm_read_word(&melody[Counts[0]]); value2 = pgm_read_word(&harmony[Counts[1]]); dur = pgm_read_word(&melDurations[Counts[0]]); dur2 = pgm_read_word(&harmDurations[Counts[1]]); if(value == -1 || value2 == -1) { notePlayer[0].stop(); notePlayer[1].stop(); digitalWrite(led, LOW); // Just a visual check if it´s doin something if(repeat == 1) { value=0;value2=0;dur=0;dur2=0;Counts[0]=0;Counts[1]=0; } return; } if ( millis()>stopTimeNote1 ) { if(value==0) { if(notePlayer[0].isPlaying()) notePlayer[0].stop(); digitalWrite(led, LOW); // Just a visual check if it´s doin something } else{ notePlayer[0].play(value); digitalWrite(led, HIGH); // Just a visual check if it´s doin something } stopTimeNote1 = millis() + dur; if(value != -1 ) {Counts[0]++;} } if ( millis()>stopTimeNote2 ) { if(value2==0) { if(notePlayer[1].isPlaying()) notePlayer[1].stop(); } else{ notePlayer[1].play(value2); } stopTimeNote2 = millis() + dur2; if(value2 != -1 ) {Counts[1]++;} } return; } void resetTone() { Counts[0] = 0; Counts[1] = 0; stopTimeNote1 = 0; stopTimeNote2 = 0; notePlayer[0].stop(); notePlayer[1].stop(); value=0; value2=0; dur=0; dur2=0; } |
Nun viel Spass beim Ausprobieren ! Euer André